![]() ![]() I was single-handedly holding off three of them in the match where I took that screencap. And, as the picture shows, spies are easily counterable. There is zero chance of an aerial attack. You have complete control over the area from the directions enemies will usually attack from. Your team can attack the checkpoint from four different angles, at three different altitudes. ![]() There’s a large ammo kit just up the stairs. The only thing to look out for is non-spies sneaking up from the bottom stairs while this shouldn’t be much of a problem since your team should control the courtyard, enemies will have some prime time to hurt you should they approach from this angle.īut the benefits far outweigh the chances of this. Make sure to shoot the crate to my right occasionally Cloak-n-Dagger spies kept hiding there. This spot is great because it’s quite easy to get to once your team has captured third just sneak around the side stairs of the middle building, slip over the snow bank and up the spiral staircase near where red’s second spawn used to be. In the example pictures I’ll be using Gunslinger the whole time, but due to the intended longevity of these spots, lvl 3 sentries work well too. Here are some spots on popular payload maps that work brilliantly for you to stick your teleporter.Įach of these spots must fulfill three aspects: (1) They must be close enough to the final checkpoint so as to be useful to your teammates pushing the cart, (2) they must be moderately easy for you to defend, I’m thinking you should get at least 30 teleports in before anyone can kill you, (3) they must be hidden, to make #2 easier and just in general to keep enemies from knocking on your front door every five minutes. All of these aspects are screaming “NEED A TELEPORTER HERE,” and everyone (including the defense) knows it. It’s usually the longest stretch, and often the final stretch before the offensive spawn moves forward. This is the hardest stretch for the attacking team, and usually pops up somewhere around the penultimate check point. ![]() At times I suspect it’s the most popular game mode in Team Fortress 2, probably because its asymmetrical nature keeps the battlefield fresh and changing, or because it always has the most visually exciting and dynamic map designs, or because it ends with a massive explosion.Īlmost every payload comes with a particularly tough stretch. ![]()
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